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Attending GDC as a Student

DigiPen student Grey Davenport draws from his years of experience attending the Game Developers Conference to share these tips for first-timers.

What I Learned from 5 Jobs in 12 Years

Masala Games director Shalin Shodhan recalls the lessons he learned while working at Maxis, Pixar, and other studios over the past decade.

Student Postmortem: Escape Velocity

SMU Guildhall student David Rosario III describes a difficult but ultimately successful experience working as part of a team-based Unity project.

Kick start your career by studying flexibly, online

Take advantage of the opportunities available in app development and build your skills by devising creative apps in both solo and co-creative contexts on this MA designed by industry experts.

Results from Game Design Challenge: Beat by Beat

Game Career Guide's readers use rhythm as a central gameplay mechanic in these winning submissions for our latest Game Design Challenge.

Results from Game Design Challenge: Fantastical Medicine

Game Career Guide's readers tackle the world of medicine from a game creator's perspective in these winning Game Design Challenge pitches.

7 Keys to Solid Design

Creative Assembly designer Michael How presents seven essential factors that shape effective game design.

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  • 7 Keys to Solid Design [04.27.17]
  • img Creative Assembly designer Michael How presents seven essential factors that shape effective game design.
  • Student Postmortem: Escape Velocity [04.20.17]
  • img SMU Guildhall student David Rosario III describes a difficult but ultimately successful experience working as part of a team-based Unity project.
  • What I Learned from 5 Jobs in 12 Years [04.18.17]
  • img Masala Games director Shalin Shodhan recalls the lessons he learned while working at Maxis, Pixar, and other studios over the past decade.