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7 Steps That Got Me a Job in the Games Industry

Leszek Gorniak shares the strategy that landed him a career in game development, offering valuable advice for industry hopefuls who are starting from scratch.

Livestreaming Your Way to a Better Game

Looking for a quick and cost-effective approach to playtesting? Fading Suns co-creator Andrew Greenberg explains how livestreaming can help developers find bugs prior to launch.

Thoughts on Our Graduation Project's Iterative Design Process

Institut Saint-Luc student Antoine Fauville reflects on the design principles that defined his team's successful graduation project.

Kick start your career by studying flexibly, online

Take advantage of the opportunities available in app development and build your skills by devising creative apps in both solo and co-creative contexts on this MA designed by industry experts.

Designing Video Game Puzzles

Damien Allan explains how you can create clever in-game puzzles that will keep your players intrigued and engaged.

Home Postmortem: Five Lessons, Five Years Later

Benjamin Rivers offers advice aimed at inexperienced developers with limited resources in this look back at his horror-themed adventure game Home.

10 Ways to Kick Ass at Conventions

With E3's first-ever public showing just around the corner, Christopher Natsuume explains how you can make productive use of your time at gaming conventions.

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  • Livestreaming Your Way to a Better Game [06.20.17]
  • img Looking for a quick and cost-effective approach to playtesting? Fading Suns co-creator Andrew Greenberg explains how livestreaming can help developers find bugs prior to launch.
  • Designing Video Game Puzzles [06.13.17]
  • img Damien Allan explains how you can create clever in-game puzzles that will keep your players intrigued and engaged.
  • 10 Ways to Kick Ass at Conventions [06.08.17]
  • img With E3's first-ever public showing just around the corner, Christopher Natsuume explains how you can make productive use of your time at gaming conventions.