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  • GameCareerGuide.com's Game Design Challenge: Guitar's The Word [10.01.08]
  • img The Nintendo Wii and the iPhone have challenged game developers to design around and for new hardware. Now, it's your turn to design for an existing yet novel device, one that has a fairly large install base. The challenge is to make a game for that hardware that defies its original purpose. What can you do with a guitar input device?
  • Student Postmortem: Technical University of Dresden's BOUND [09.30.08]
  • img BOUND is a cooperative, arcade, touchscreen game, made during a semester-long project by Sina Jafarzadeh and Benjamin Gnauk at the Technical University of Dresden in Germany. The task was to develop software for a specific two touchscreen system, which was built by other students in a previous semester. In this postmortem, Jafarzadeh details what went right and wrong during the game's creation.
  • The Paycheck: How Much to Expect as an Entry-Level Game Developer [09.26.08]
  • img What will be the figure on your first game development job paycheck? GameCareerGuide, in conjunction with Game Developer magazine, is pleased to present you with a list of average salaries for entry-level and lesser experienced game developers. And, we've rounded up the average salaries from the previous two surveys as well to give you a closer and more comparative look at how developers have fared in recent years.
  • Results from the Game Design Challenge: Marketing Bullets [09.25.08]
  • img In a recent Game Design Challenge you were asked to come up with three bullet points to list on the back of a war game. The game had all the generic makings of a typical World War II shooter game, and it was up to you to convince consumers that somehow this title was better than its competitors. How do you do that?
  • Juego de Talento Aims to Invigorate Mexican Game Industry [09.24.08]
  • img Video games have never been more popular in Mexico from a consumer standpoint, but the country has yet to see a surge in game development. A new initiative, Juego de Talento, is trying to invigorate Mexico's game development industry, and a game conceptualization contest by the organization will soon result in a funded project.
  • The Idea is Not the Game [09.23.08]
  • img You've probably heard that good ideas are a dime a dozen, that no idea is truly original, and that game designers have to dream up thousands of ideas before the useful ones surface. Where do all those ideas come from? How do creative people, like game designers, remember any of them? And believe it or not, there's even software to help!

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