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  • GameCareerGuide.com's Game Design Challenge: Cut the Cutscene [12.03.08]
  • img The challenge for the Game Design Challenge: Cut the Cutscene has been extended to December 10. Here's the scenario: You're working on a game that is deemed over budget, and the team decides to cut one of the cutscenes. Tell the same information from the cutscene through gameplay instead.
  • Inside the IGF 2009: Sneak Peek at Impulse [12.03.08]
  • img The 2009 Independent Games Festival celebrates independent and student video games. In this series, GameCareerGuide is stealing a peek at some of the games in the student competition. Here, we learn about Impulse, an action and puzzle game by students at RIT.
  • How to Make a Game Programming Demo Portfolio [12.02.08]
  • img Lee Winder reviews demo reels of job applicants at Blitz Games Studios. In this article, he details exactly what should and should not be in the ideal portfolio, as well as how to present it so candidates can win job interviews and offers in the game industry.
  • Ask the Experts: Too Tired to Learn Games [12.01.08]
  • img A software developer from Canada is an aspiring game programmer and designer, but doesn't have the time or energy to learn game development independently or at school. ‘What's your advice for someone who wishes there were more hours in the day?' (How about: Join the club?)

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featured schools
  • Media Design School --Auckland, NZ 
  • Media Design School This small, specialized school, with a big reputation, provides expert undergraduate and graduate training in 3D Computer Animation, Game Art and Game Programming and is located in the heart of Auckland City, New Zealand.

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  • Source-Powered Garry's Mod Surpasses 300K Sales In Two Years [12.03.08]
  • img Garry's Mod, the fan-created sandbox editor for Valve's Source engine, has sold 312,541 units since it went on sale two years ago through Steam -- generating estimated revenues of $3.12 million, split evenly between Valve and the development team.

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