- GameCareerGuide.com's Game Design Challenge: The Time Experiment
[11.12.08]
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What game would you have made had you been accepted to the last Experimental Gameplay Workshop? How would you convince the organizers that your game was an experiment worth trying?
- Student Postmortem: Collins College's Eternal Winter
[11.11.08]
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Eternal Winter is a mod created with the Unreal 2004 Editor by a group of students at Collins College. In this postmortem, art director and character modeler for the game, Blake Mitchell, shares five things that went right in developing the game, and five things that could have gone more smoothly.
- Valve's Gabe Newell on Becoming a Game Developer
[11.07.08]
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Gabe Newell, co-founder and managing director of Valve Software, discusses careers in the video game industry, what it takes to impress the hiring committee at Valve, and how students should give their parents an ultimatum if they are hesitant to support them going to a game development school.
- Results from the Game Design Challenge: One More Lemming
[11.06.08]
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In a recent game design Challenge, we asked you to design a new lemming role for the game series Lemmings. We were looking for a lemming that was inventive and yet fit well with all the other preexisting lemming roles. Ideas that took into consideration gameplay balance were also highly favored. Here, we present the three strongest solutions.
- GameCareerGuide.com's Game Design Challenge: Achievement
[11.05.08]
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If you were an Xbox 360 developer, what would you make be an achievement? This week's Game Design Challenge wants to know what you think should be an achievement and in which game it should appear.
- Student Postmortem: Full Sail's Smashout
[11.04.08]
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When five students at Full Sail teamed up to make their final game project, they intentionally chose to keep the game small and focused. Following their instructor’s mantra, “Make it fun and done” may have been the best decision they made.
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