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  • Results from the Game Design Challenge: No Jumping! [10.23.08]
  • img What happens when you are told to make a game for a genre when one of the core mechanics of that genre is removed? The answer is amazing amounts of creativity. A recent game design challenge had you design a new platform game in which no actual jumping was allowed. Here, we share the top three solutions, and three honorable mentions.
  • From Teacher to Student [10.21.08]
  • img Allen Brooks was a drama teacher who dreamed of working in the game industry. He shares what it was like to search for a game development program as an educated professional and college degree-holder from another field and how it has been working out so far.
  • Ask the Experts: Religious Observance in the Game Industry [10.20.08]
  • img A reader recently wrote to ask whether his religious lifestyle -- which requires observing the weekly Sabbath and not working about a dozen days a year -- will actually be doable in the game industry, where working weekends and overtime is standard.
  • Results from the Game Design Challenge: Guitar's the Word [10.16.08]
  • img Things you can do with a guitar: operate elevators, control hordes of little creatures, and chop wood. Confused? Those were the best and most original ideas we saw in response to a recent Game Design Challenge, in which you had to invent a new game that used the guitar peripheral from Guitar Hero as the controller. Read on to find out what those ideas were really all about.

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